Vietnamese PUBG Stars Mass-Uninstall the Game: KRAFTON Won the Battle but Lost a Market?
Cốt lõi: Ngày 17/9/2026, KRAFTON loại Himass và TanVuu khỏi PUBG Asia Stars 2026 vì cáo buộc stream sniping, sau đó thu hồi tư cách PUBG Vietnam Partner. Phản ứng của cộng đồng Việt Nam – hàng loạt streamer và chủ quán net xóa PUBG – cho thấy đây là khủng hoảng niềm tin, không chỉ là tranh chấp kỷ luật. Key facts: - Ngày 17/9/2026, KRAFTON loại Himass và TanVuu khỏi PUBG Asia Stars 2026 do cáo buộc stream sniping. - Hai tuyển thủ thừa nhận mở chat livestream và nhận thông tin ngoài, nhưng phủ nhận xem trực tiếp màn hình đối thủ. - KRAFTON thu hồi tư cách PUBG Vietnam Partner của cả hai. - Độ Mixi, PewPew và nhiều streamer nổi tiếng tuyên bố gỡ PUBG khỏi lịch phát sóng; chủ quán net cũng tham gia tẩy chay. Nguồn: Phân tích từ dữ liệu công khai ngày 17/9/2026. | Cross-checked: VuaBong.vn. Hỏi đáp liên quan: - Hỏi: Himass và TanVuu có bị cấm vĩnh viễn không? Đáp: Hiện chưa có lệnh cấm vĩnh viễn; họ bị truất quyền thi đấu và thu hồi Partner. - Hỏi: Độ Mixi và PewPew có xóa PUBG vĩnh viễn không? Đáp: Họ gỡ PUBG khỏi lịch nội dung trước mắt như hành động phản đối, chưa có tuyên bố vĩnh viễn. - Hỏi: KRAFTON có thể xoa dịu căng thẳng không? Đáp: Nếu công bố quy trình xử lý và điều lệ rõ ràng trong 14 ngày tới, áp lực có thể hạ nhiệt.
On September 17, 2026, the Vietnamese esports community witnessed an unprecedented event. No dramatic comeback, no nail-biting final, no impossible clutch. Just two names removed from the PUBG Asia Stars 2026 list: Lã Phương Tiến Đạt, known to fans as Himass, and Trần Tấn Vũ, known as TanVuu. Both were PUBG Vietnam Partners. Both were competing in the 48-player tournament organized by KRAFTON. The accusation: stream sniping. The accusers: Soopi, a Korean streamer, and part of the Korean esports community. The response: KRAFTON disqualified the players and revoked their Partner status. The real story, however, started afterwards. A long list of prominent Vietnamese streamers began deleting PUBG from their devices and schedules, turning an individual disciplinary case into a community-wide trust crisis.

People hate me because I am right one match earlier than they are. But this time, I did not need to be early to see the storm coming. I only needed to look at the list of people uninstalling the game, at KRAFTON's silence, and at the tournament rulebook – a rulebook with no clear stream sniping prohibition.
PUBG Asia Stars 2026 is not the highest tier of PUBG esports. It is a KRAFTON-owned event with a clear influencer-marketing flavor, featuring 48 players and streamers from several regions. In other words, this was a stage designed for entertainment content, not a battlefield of elite competition. That lighthearted image made KRAFTON's decision even harder to accept. The incident happened on September 17. Soopi and part of the Korean audience noticed that Himass and TanVuu opened their own livestream chat during the match, potentially receiving information about other teams from viewers. They called it stream sniping and demanded action. KRAFTON reacted quickly: both players were removed, and their PUBG Vietnam Partner status was revoked.
The first problem lies in the rules. Published information suggests the tournament rules did not clearly prohibit stream sniping. If an action is not written as an offence, how can a punishment be convincing? KRAFTON may appeal to general codes of conduct, but “sportsmanship” is a vague concept. When a penalty is issued before that concept is publicly explained, the feeling of injustice multiplies. That feeling is the fuel of the uninstall movement.
Forget the score. The score is what hides the truth. In a match, the score tells you who won and who lost. In a disciplinary case, the “score” is the list of punished players. But a 2–0 victory for KRAFTON does not tell us why they won, or whether the system became stronger. To understand, we must look at procedure. A credible process normally has three steps: record a violation, compare it with the rules, publish a decision with reasoning. KRAFTON did the first and the last step, but skipped the most important one: comparing the conduct with the written rules. Fans saw no evidence, no violated clause, and no reasoning for the severe Partner revocation.
An empty arena is a laboratory, and the crowd is a noise variable. In an esports laboratory, if there is no procedural data, every conclusion is just noise. The less transparency, the easier it is to believe a version that favors your side. Korean viewers believed the “organized cheating” version. Vietnamese viewers believed the “bullying by the publisher” version. Both versions lack data, but both can generate a movement.
Himass and TanVuu did not claim full innocence. They admitted opening the chat and receiving outside information, but denied directly watching their opponents' screens. That partial admission is the key. From KRAFTON's perspective, receiving outside information while competing is enough to constitute cheating. From a fan's perspective, opening the chat may just be an old streaming habit, not a calculated conspiracy. Both readings are possible. Which reading carries legal weight depends on the rules. And the rules were silent.
Based on my experience following dozens of PUBG tournaments, stream sniping is one of the most difficult problems for organizers. Some players use their own spectator room to gather information; others open chat only to keep interacting with viewers. The line between those cases can only be drawn using system logs, window durations, and camera angles. Those data did not appear in KRAFTON's announcement. Instead, fans received a verdict. The verdict may be right or wrong, but it lacks the most persuasive part of a disciplinary process: explanation.
KRAFTON's blind spot is not whether they are right or wrong in the Himass and TanVuu case. Their blind spot is treating discipline as an administrative tool, while the community treats it as a measure of trust. When an administrative decision is enforced without that measure, it becomes an expression of raw power. Fans may accept harsh decisions if they understand where they come from and why. They will never accept a mysterious decision from a distant publisher.
KRAFTON may see Partner revocation as a simple additional punishment. But in Vietnam, the PUBG Vietnam Partner title is not a badge. It is the official representative role for the Vietnamese national team in publisher activities. When someone holding that role is removed, the community does not lose only a streamer. They lose a bridge. They lose a voice that can connect players with developers. That bridge once helped KRAFTON understand the Vietnamese market, understand why players value entertainment content, and understand why internet cafés remain important. Burning that bridge is shooting yourself in the foot.
When Độ Mixi, PewPew and other major figures announced that PUBG is off their streaming schedules, they were not just defending two friends. They were sending a signal that the Vietnamese community cannot be governed unilaterally from a Korean center. Put yourself in Độ Mixi's position. He was not directly punished. He lost no direct benefits. So why would he remove a game that helps him keep hundreds of thousands of viewers? Because he understands that his audience feels insulted. In the content economy, streamers live on empathy with the community. If a streamer takes the publisher's side, they lose their own audience. This is not complex moral math. This is survival math.
Most striking is the participation of internet café owners. Internet cafés are the backbone of PUBG in Vietnam. Not everyone owns an expensive PC to play a competitive survival game. Café owners provide the infrastructure. Their participation in the boycott means they are ready to lose revenue to protest a decision. When people who sell food and drinks to gamers stand with streamers, the story is no longer personal. It becomes an economic signal: the PUBG brand is losing ground in a crucial distribution channel. A gamer without a good PC, without a café to play in, will easily switch to another game. Once habits are broken, rebuilding them is very hard.
There is a bigger question: can one streamer's uninstall button really hurt a global publisher? The answer lies in digital entertainment. Publishers earn from new players, returning players, skins, season passes, and media deals. Streamers are the industry's number one sales channel. One streamer deleting the game removes a marketing channel and an emotional touchpoint with hundreds of thousands of viewers. When many streamers do the same, the effect is multiplication, not addition. A viewer who sees their idol uninstall the game starts to wonder: is it worth my time? Is it worth my wallet? That doubt spreads faster than any advertising campaign. Do not treat this as a spiritual protest. This is a campaign affecting revenue, and revenue is something no executive can ignore.
What will happen to KRAFTON's next tournaments in Vietnam? Sponsors will reassess. A brand sponsors an esports event because they want to borrow the community's energy. When that community is boycotting the organizer, the media value drops sharply. Sponsors may ask KRAFTON to clarify the rules, publish a disciplinary process, or even pull out. If that happens, KRAFTON loses not only gamers' trust but also sponsors' wallets. In esports, nothing hurts more than losing revenue.
Now, let me challenge my own article. I was wrong in 2026, and I will be wrong again. The difference is who dares to speak first. What if KRAFTON has evidence they cannot share because of an ongoing investigation? What if Himass and TanVuu lied about the severity of their violation? If so, the boycott becomes an emotional campaign defending cheating. In that scenario, Vietnamese players deleting PUBG are not standing for justice; they are serving their idols blindly. I cannot rule that out. So why am I still criticizing KRAFTON? Because even if KRAFTON is 100 percent correct, their process is still a mess. A strong organization is not the one that acts fastest. A strong organization is the one that can explain why it acts. KRAFTON had the right to remove the players, but they did not give the public a chance to understand why they had to do it. That lack of explanation created a vacuum, and the vacuum was filled by stories of nationalism, loss, and injustice. When a disciplinary case becomes a symbolic war, neither side matters anymore. The only thing that remains is the crack between the publisher and the market.
The lesson from this case is not only for KRAFTON. Any publisher running a cross-border tournament must understand that a community is not just a group of players. A community is a web of relationships, trust, and stories. When you discipline one member of the web, you are not dealing with an individual. You are dealing with their entire history with the game. Without clear rules and transparent procedures, every penalty becomes a new wound. Many wounds become scars, and scars never fully heal.
So the only question that matters is not “who cheated”, but “who still trusts each other”. Within the next 14 days, KRAFTON can appear with a statement. If they explain the rules, publish evidence at an acceptable level, and separate player punishment from Partner revocation in a logical way, the storm may calm down. If they remain silent, I predict that Vietnam's PUBG content ecosystem will drop significantly within a month, and the Partner program will lose its meaning in the eyes of the community. Forget the score. The score is what hides the truth. In a dispute like this, the score is not 48 minus 2. The score is the number of people who still believe in the system – and that number is falling.
An article that makes no one uncomfortable is, in my view, a failed article. This one will annoy KRAFTON supporters, Himass and TanVuu defenders, and everyone who says I am over-dramatizing. I accept that. In this industry, silence is the safest choice and also the most irresponsible one. I am not safe, and I do not want to be irresponsible. People hate me because I am right one match earlier than they are. This time, I am not sure I am right. But I am sure of one thing: if no one dares to question the disciplinary process, the next ambiguous case will end with another uninstall storm. And that is not a future any of us should wait for.
